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Monthly Archives: December 2009
Choices Must Be Meaningful
Choices Must Be Meaningful is rule one of my series on choice in game design. When games allow players to make choices, each choice must provide distinct gameplay options for the player. Let’s explore some ways choices can effect the … Continue reading
Announcing Robotistry
My next game is called Robotistry. Robotistry is a game where players build robots from decks of robot parts and battle to control resource points. It will support a wide variety of strategies and deck builds for games that range … Continue reading
Interesting Post On Narrative and Moral Choices in Games
Taekwan Kim has an interesting post on moral choices that effect game narratives over here.
Three Rules of Choice In Game Design
Overview Allowing players to make choices when playing video games adds to replayability and player involvement. However, the ways that game designers implement choices range in quality. In some games choices are shallow, unimportant, and ultimately boring or distracting. In … Continue reading
December Boston Game Development Meetup
Show off your games! Find people to help you out! Talk about your game ideas! We’ll meet at the Au Bon Pan in Central Square on Dec. 19 at 1:00 PM. RSVP over here!
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New Blog!
This is my new blog. I wanted a place to write about games: what I think about what I’m playing, game-design notes, development strategies, and what I’m working on. Oh I guess I should introduce myself. My name is Matt … Continue reading
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