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Monthly Archives: January 2010
Mapping Player Types to Left 4 Dead Characters
Justin Keverne has a fun blog post up which maps the characters of Left 4 Dead to Bartle’s classic MUD player types.
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Hidden Objectives as a Game Design Element
Solium Infernum, Vic Davis’ recent conquer=hell strategy game has a victory path in which players draw and complete secret objective cards to generating prestige (victory points). These secret objectives are goals known only to one player that gives a reward … Continue reading
Emergent Narrative and Frenemy Detectives
After listening to Tom Chick’s and Jason Lutes’ podcast on emergent narrative, I was inspired to make a game to try it out on my own. Since I had just seen the new Sherlock Holmes, I ended up creating a … Continue reading