Monthly Archives: August 2010

Tiny Tyranny Progress

I made a lot of Tiny Tyranny progress this weekend. The faction management code is almost complete, meaning that the game can actually provide a challenge now, as well as presenting some interesting choices for when and who you choose … Continue reading

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Data Driven Random Name Generation In Python

In Tiny Tyranny, one of my goals is to cultivate attachment between players and their characters. One way to do this is to individualize the characters by providing names for them. This helps elevate them from throwaway troops to something … Continue reading

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Tiny Tyranny Alpha 1

So here it is – the first alpha of Tiny Tyranny. This game is not enjoyable at this stage. If you decide to try it out, please let me know if it crashes or you get any bugs along those … Continue reading

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Tiny Tyranny Begin

Wow. It’s been a long time since I last posted here.  I’ve been working on a couple of games lately, but most recently I’ve been working on a concept called Tiny Tyranny. Tiny Tyranny is a strategy game that combines … Continue reading

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