Monthly Archives: September 2010

Secret Project Update

I worked on my secret project again tonight, you can see the result above. It’s just a map editor so far though, but it’s sweet and does some tricky buffering to speed up blitting. Also, sprite sheets no longer cause … Continue reading

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Pretty GameCast Episode 4: Hydorah

Matt and Mark discuss Hydorah, a horizontal shmup by Locomalito with music by Gryzor87. Spoiler alert: Matt says it’s perfect. Subscribe to Pretty GameCast in iTunes Pretty GameCast Episode 4 MP3 References Gradius III, by Konami R-Type, by Irem and … Continue reading

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Tiny Tyranny Progress 9-26-10

I finished pillaging this weekend. All the core modes excepting tyrant creation are done now. In the last game I played I pillaged The Hidden Veil (randomly generated nature faction) and captured two Wereshrooms. I then made these guys pillage … Continue reading

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Planck!

I saw a cool demo of Plank, by Shadegrown Games last night at the Boston Indies event. Planck is a shmup where your weapons are instruments and the enemies you destroy are the rhythm. Levels are songs and encourage fighting … Continue reading

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Pretty GameCast Episode 3: Phenomenon 32

In this episode of Pretty GameCast, Matt and Mark cover Phenomenon 32 by Jonas Kyratzes. A game in which you explore the ruins of a destroyed and weirdly alienĀ Earth. Subscribe to Pretty GameCast in iTunes. Pretty GameCast Episode 3 MP3 … Continue reading

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Tiny Tyranny Progress 9-19-2010

This weekend was super productive, but I’m still a bit disappointed. Right now marriages and kids are done (except for a few statistical tweaks). Also, the loyalty system is complete, so if you don’t feed or pay your followers, they’ll … Continue reading

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Yeah We Got Kids!

They grow up too. A bandit almost killed one of them, but then the kid actually bested the bandit in unarmed combat. Have to toughen up those bandits soon!

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Derek Yu on Finishing Games

Awesome

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Blast From The Past: Galaxxon Legacy

During my game programming class senior year of college, Sean Kelly and I made a game called Galaxxon Legacy for our final project. Fun fact – we actually one our game programming class’ final project competition with it. It’s a … Continue reading

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Tiny Tyranny Alpha 3 Goals Overview

After getting some feedback on Tiny Tyranny, I think the right direction to move for the next version is to improve the core of the main manage/pillage/defend loop. This means adding all the basic buildings and making characters more interesting. … Continue reading

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