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	<title>Kind Of Pretty Alright &#187; ai war</title>
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	<description>Game Design and Development</description>
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		<title>Three Rules of Choice In Game Design</title>
		<link>http://kindofprettyalright.com/uncategorized/three-rules-of-choices-in-game-design/</link>
		<comments>http://kindofprettyalright.com/uncategorized/three-rules-of-choices-in-game-design/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 01:51:36 +0000</pubDate>
		<dc:creator>Matthew Fister</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ai war]]></category>
		<category><![CDATA[choice]]></category>
		<category><![CDATA[Design]]></category>

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		<description><![CDATA[Overview Allowing players to make choices when playing video games adds to replayability and player involvement. However, the ways that game designers implement choices range in quality. In some games choices are shallow, unimportant, and ultimately boring or distracting. In &#8230; <a href="http://kindofprettyalright.com/uncategorized/three-rules-of-choices-in-game-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Overview</strong></p>
<p>Allowing players to make choices when playing video games adds to replayability and player involvement. However, the ways that game designers implement choices range in quality. In some games choices are shallow, unimportant, and ultimately boring or distracting. In others choices are character (or player) defining, captivating, and rewarding. I&#8217;ve been thinking about three rules that make choices in video games crunchy and delicious.</p>
<div id="attachment_23" class="wp-caption aligncenter" style="width: 490px"><a href="http://kindofprettyalright.com/wp-content/uploads/2009/12/aiwarGalaxy1.png"><img class="size-thumbnail wp-image-23" title="aiwarGalaxy" src="http://kindofprettyalright.com/wp-content/uploads/2009/12/aiwarGalaxy1-480x300.png" alt="aiwarGalaxy" width="480" height="300" /></a><p class="wp-caption-text">In AI War, player choices are incredibly important at the strategic level.</p></div>
<p><strong>The Rules</strong></p>
<p>The following are three non-exclusive rules of including awesome choices in videogames</p>
<ol>
<li><a href="http://kindofprettyalright.com/?p=44">Choices must be meaningful</a></li>
<li>Outcomes must be obvious</li>
<li>Wrong options must be prohibited</li>
</ol>
<p>I will explore these rules over the next few entries.</p>
<p>Do any of you feel I&#8217;m missing any key rules? Am I wrong?</p>
<p>Your homework for this post is to play <a href="http://arcengames.com/">AI War</a> by Arcen Games.</p>
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