Tag Archives: choice

Tiny Tyranny Progress

I made a lot of Tiny Tyranny progress this weekend. The faction management code is almost complete, meaning that the game can actually provide a challenge now, as well as presenting some interesting choices for when and who you choose … Continue reading

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Choices Must Be Meaningful

Choices Must Be Meaningful is rule one of my series on choice in game design. When games allow players to make choices, each choice must provide distinct gameplay options for the player. Let’s explore some ways choices can effect the … Continue reading

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Interesting Post On Narrative and Moral Choices in Games

Taekwan Kim has an interesting post on moral choices that effect game narratives over here.

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Three Rules of Choice In Game Design

Overview Allowing players to make choices when playing video games adds to replayability and player involvement. However, the ways that game designers implement choices range in quality. In some games choices are shallow, unimportant, and ultimately boring or distracting. In … Continue reading

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