Pages
Tags
ai war Alec Holowka Aquaria Battlefield 3 choice code Derek Yu Design emergent narrative Extranaut frenemy detectives Gregory Weir Gryzor87 Hero Core hidden objectives Hydorah Jonas Kryatzes L'Abbaye des Morts Locomalito Paul Greasley Phenomenon 32 plank Pretty GameCast projects PyGame recipes robotistry shadegrown games Shmup Skyrim solium infernum super crate box Terry Cavanaugh The Day tiny tyranny Under The Garden vlambeer VVVVVVRecent Comments
Archives
Meta
Tag Archives: choice
Tiny Tyranny Progress
I made a lot of Tiny Tyranny progress this weekend. The faction management code is almost complete, meaning that the game can actually provide a challenge now, as well as presenting some interesting choices for when and who you choose … Continue reading
Choices Must Be Meaningful
Choices Must Be Meaningful is rule one of my series on choice in game design. When games allow players to make choices, each choice must provide distinct gameplay options for the player. Let’s explore some ways choices can effect the … Continue reading
Interesting Post On Narrative and Moral Choices in Games
Taekwan Kim has an interesting post on moral choices that effect game narratives over here.
Three Rules of Choice In Game Design
Overview Allowing players to make choices when playing video games adds to replayability and player involvement. However, the ways that game designers implement choices range in quality. In some games choices are shallow, unimportant, and ultimately boring or distracting. In … Continue reading