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Tag Archives: tiny tyranny
Tiny Tyranny Alpha 3
Alpha 3 is done! This one has families, completely new pillaging mode, character traits, loyalty system and a fixed inventory implementation. Plus tons of small stuff! Let me know what you think, especially if anything is utterly unintuitive. Also, is … Continue reading
Tiny Tyranny Progress 10-3-10
Tiny Tyranny is still moving. There’s a lot of cleanup to be done and bugs to fix for the alpha but I’ll be ready to post it on the 15th. (I’m not around next weekend to work). The big changes … Continue reading
Tiny Tyranny Progress 9-26-10
I finished pillaging this weekend. All the core modes excepting tyrant creation are done now. In the last game I played I pillaged The Hidden Veil (randomly generated nature faction) and captured two Wereshrooms. I then made these guys pillage … Continue reading
Tiny Tyranny Progress 9-19-2010
This weekend was super productive, but I’m still a bit disappointed. Right now marriages and kids are done (except for a few statistical tweaks). Also, the loyalty system is complete, so if you don’t feed or pay your followers, they’ll … Continue reading
Yeah We Got Kids!
They grow up too. A bandit almost killed one of them, but then the kid actually bested the bandit in unarmed combat. Have to toughen up those bandits soon!
Tiny Tyranny Alpha 3 Goals Overview
After getting some feedback on Tiny Tyranny, I think the right direction to move for the next version is to improve the core of the main manage/pillage/defend loop. This means adding all the basic buildings and making characters more interesting. … Continue reading
Tiny Tyranny Alpha 2
And a bit ahead of schedule – here is the second alpha of Tiny Tyranny! The game is coming along. Let me know if you have crash bugs or can’t figure out how to do anything, or if things are … Continue reading
Tiny Tyranny Progress 9-6-10
This weekend I fixed up some various bugs and did a lot of work on ranged weapons. They pretty much work now. Characters can be equipped with weapons and tend to use them relatively correctly. There are two more major … Continue reading
Bug of the Day (Months): PyGame Rects Are Ints
Gah! I should have realized this sooner. The internal representation for PyGame’s rects are integers. This is why characters in TinyTyranny either moved strongly in one direction or not at all! I think this is also why Run! Jump! Forever! … Continue reading
Tiny Tyranny Progress
I made a lot of Tiny Tyranny progress this weekend. The faction management code is almost complete, meaning that the game can actually provide a challenge now, as well as presenting some interesting choices for when and who you choose … Continue reading