<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Kind Of Pretty Alright</title>
	<atom:link href="http://kindofprettyalright.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kindofprettyalright.com</link>
	<description>Game Design and Development</description>
	<lastBuildDate>Sat, 11 Feb 2012 03:35:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>Comment on Extranaut by Matthew Fister</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-211</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Sat, 11 Feb 2012 03:35:50 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-211</guid>
		<description>Sorry about that! Do you have a game pad attached? It may work if you try unplugging it. Otherwise I&#039;m not sure.</description>
		<content:encoded><![CDATA[<p>Sorry about that! Do you have a game pad attached? It may work if you try unplugging it. Otherwise I&#8217;m not sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extranaut by Frufru</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-210</link>
		<dc:creator>Frufru</dc:creator>
		<pubDate>Sat, 11 Feb 2012 03:25:10 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-210</guid>
		<description>The opening screen crashes and the logfile reports:
Traceback (most recent call last):
  File &quot;xenoNaturalist.pyw&quot;, line 89, in 
  File &quot;xenoNaturalist.pyw&quot;, line 85, in main
  File &quot;controller.pyo&quot;, line 131, in gameLoop
  File &quot;game.pyo&quot;, line 205, in update
  File &quot;room.pyo&quot;, line 275, in update
  File &quot;playerCharacter.pyo&quot;, line 154, in update
  File &quot;controlTranslator.pyo&quot;, line 8, in isUpPressed
pygame.error: Invalid joystick hat

(Windows 7 64 bit)</description>
		<content:encoded><![CDATA[<p>The opening screen crashes and the logfile reports:<br />
Traceback (most recent call last):<br />
  File &#8220;xenoNaturalist.pyw&#8221;, line 89, in<br />
  File &#8220;xenoNaturalist.pyw&#8221;, line 85, in main<br />
  File &#8220;controller.pyo&#8221;, line 131, in gameLoop<br />
  File &#8220;game.pyo&#8221;, line 205, in update<br />
  File &#8220;room.pyo&#8221;, line 275, in update<br />
  File &#8220;playerCharacter.pyo&#8221;, line 154, in update<br />
  File &#8220;controlTranslator.pyo&#8221;, line 8, in isUpPressed<br />
pygame.error: Invalid joystick hat</p>
<p>(Windows 7 64 bit)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adventures in Streamlining &#8211; Skyrim vs. Battlefield 3 by Matthew Fister</title>
		<link>http://kindofprettyalright.com/uncategorized/streamlining-skyrim-vs-battlefield-3/comment-page-1/#comment-209</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Sun, 15 Jan 2012 18:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=519#comment-209</guid>
		<description>I&#039;m pretty sure this is not true. Wikipedia says Skyrim is their own Creation engine and Battlefield is indeed Frostbite 2.0. It intuitively makes sense too. The evidence of the lineage of the Creation engine is obvious tracing from Morrowind to Oblivion to Fallout 3 and New Vegas, finally landing in Skyrim. I think the Patrician series used the same engine, but I could be wrong with that.

The current iteration of Frostbite (most prominent feature destruction) was created for Bad Company Two.

If I&#039;m wrong, I apologize.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure this is not true. Wikipedia says Skyrim is their own Creation engine and Battlefield is indeed Frostbite 2.0. It intuitively makes sense too. The evidence of the lineage of the Creation engine is obvious tracing from Morrowind to Oblivion to Fallout 3 and New Vegas, finally landing in Skyrim. I think the Patrician series used the same engine, but I could be wrong with that.</p>
<p>The current iteration of Frostbite (most prominent feature destruction) was created for Bad Company Two.</p>
<p>If I&#8217;m wrong, I apologize.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Adventures in Streamlining &#8211; Skyrim vs. Battlefield 3 by Myth</title>
		<link>http://kindofprettyalright.com/uncategorized/streamlining-skyrim-vs-battlefield-3/comment-page-1/#comment-207</link>
		<dc:creator>Myth</dc:creator>
		<pubDate>Thu, 08 Dec 2011 18:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=519#comment-207</guid>
		<description>Both run off the Frostbite 2.0 Engine developed by Dice.</description>
		<content:encoded><![CDATA[<p>Both run off the Frostbite 2.0 Engine developed by Dice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extranaut by Matthew Fister</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-205</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Mon, 21 Nov 2011 01:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-205</guid>
		<description>Hey! Good to hear someone is still playing around with Extranaut! I actually never made a guide to it, but maybe I will. I&#039;ll put a new post up if I do.</description>
		<content:encoded><![CDATA[<p>Hey! Good to hear someone is still playing around with Extranaut! I actually never made a guide to it, but maybe I will. I&#8217;ll put a new post up if I do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extranaut by Fighterbuilder</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-204</link>
		<dc:creator>Fighterbuilder</dc:creator>
		<pubDate>Sun, 20 Nov 2011 14:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-204</guid>
		<description>could you please upload a guide to using the map editor? No matter how much I look, here&#039;s what I find: NOTHING!</description>
		<content:encoded><![CDATA[<p>could you please upload a guide to using the map editor? No matter how much I look, here&#8217;s what I find: NOTHING!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extranaut by Fire Hose Games &#187; Boston Indie Update</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-146</link>
		<dc:creator>Fire Hose Games &#187; Boston Indie Update</dc:creator>
		<pubDate>Mon, 13 Dec 2010 05:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-146</guid>
		<description>[...] more free games made by Boston devs? Well ok then! Exanaut is a explorative platformer (or to use the hip slang, &#8220;metroidvania-like&#8221;) by Matthew [...]</description>
		<content:encoded><![CDATA[<p>[...] more free games made by Boston devs? Well ok then! Exanaut is a explorative platformer (or to use the hip slang, &#8220;metroidvania-like&#8221;) by Matthew [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extranaut Released by Xe Chantaka</title>
		<link>http://kindofprettyalright.com/uncategorized/extranaut-released/comment-page-1/#comment-141</link>
		<dc:creator>Xe Chantaka</dc:creator>
		<pubDate>Mon, 06 Dec 2010 14:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=468#comment-141</guid>
		<description>You know what would be fun to move around?  Autocannon turrets. 

Maybe fuel rechargers?</description>
		<content:encoded><![CDATA[<p>You know what would be fun to move around?  Autocannon turrets. </p>
<p>Maybe fuel rechargers?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extranaut Released by Mark Cerritelli</title>
		<link>http://kindofprettyalright.com/uncategorized/extranaut-released/comment-page-1/#comment-139</link>
		<dc:creator>Mark Cerritelli</dc:creator>
		<pubDate>Fri, 03 Dec 2010 03:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=468#comment-139</guid>
		<description>Or maybe a save point consumable.  I bet that has been done and hated, because we all hate rare consumable items.  Maybe, maybe maybe maybe a rare consumable save point that DOESNT SAVE YOUR GAME IT IS JUST A TRICK</description>
		<content:encoded><![CDATA[<p>Or maybe a save point consumable.  I bet that has been done and hated, because we all hate rare consumable items.  Maybe, maybe maybe maybe a rare consumable save point that DOESNT SAVE YOUR GAME IT IS JUST A TRICK</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Extranaut by Matthew Fister</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-138</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Thu, 02 Dec 2010 10:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-138</guid>
		<description>Sorry for the lagging! I thought I worked it out, but on some systems it is still rough. I think it killed my girlfriends laptop when I was doing a demo.

I &lt;3 Audia, so thanks!</description>
		<content:encoded><![CDATA[<p>Sorry for the lagging! I thought I worked it out, but on some systems it is still rough. I think it killed my girlfriends laptop when I was doing a demo.</p>
<p>I &lt;3 Audia, so thanks!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

