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	<title>Comments for Kind Of Pretty Alright</title>
	<atom:link href="http://kindofprettyalright.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://kindofprettyalright.com</link>
	<description>Game Design and Development</description>
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		<title>Comment on Adventures in Streamlining &#8211; Skyrim vs. Battlefield 3 by Matthew Fister</title>
		<link>http://kindofprettyalright.com/uncategorized/streamlining-skyrim-vs-battlefield-3/comment-page-1/#comment-209</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Sun, 15 Jan 2012 18:53:40 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=519#comment-209</guid>
		<description>I&#039;m pretty sure this is not true. Wikipedia says Skyrim is their own Creation engine and Battlefield is indeed Frostbite 2.0. It intuitively makes sense too. The evidence of the lineage of the Creation engine is obvious tracing from Morrowind to Oblivion to Fallout 3 and New Vegas, finally landing in Skyrim. I think the Patrician series used the same engine, but I could be wrong with that.

The current iteration of Frostbite (most prominent feature destruction) was created for Bad Company Two.

If I&#039;m wrong, I apologize.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure this is not true. Wikipedia says Skyrim is their own Creation engine and Battlefield is indeed Frostbite 2.0. It intuitively makes sense too. The evidence of the lineage of the Creation engine is obvious tracing from Morrowind to Oblivion to Fallout 3 and New Vegas, finally landing in Skyrim. I think the Patrician series used the same engine, but I could be wrong with that.</p>
<p>The current iteration of Frostbite (most prominent feature destruction) was created for Bad Company Two.</p>
<p>If I&#8217;m wrong, I apologize.</p>
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		<title>Comment on Adventures in Streamlining &#8211; Skyrim vs. Battlefield 3 by Myth</title>
		<link>http://kindofprettyalright.com/uncategorized/streamlining-skyrim-vs-battlefield-3/comment-page-1/#comment-207</link>
		<dc:creator>Myth</dc:creator>
		<pubDate>Thu, 08 Dec 2011 18:34:01 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=519#comment-207</guid>
		<description>Both run off the Frostbite 2.0 Engine developed by Dice.</description>
		<content:encoded><![CDATA[<p>Both run off the Frostbite 2.0 Engine developed by Dice.</p>
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		<title>Comment on Extranaut by Matthew Fister</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-205</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Mon, 21 Nov 2011 01:45:03 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-205</guid>
		<description>Hey! Good to hear someone is still playing around with Extranaut! I actually never made a guide to it, but maybe I will. I&#039;ll put a new post up if I do.</description>
		<content:encoded><![CDATA[<p>Hey! Good to hear someone is still playing around with Extranaut! I actually never made a guide to it, but maybe I will. I&#8217;ll put a new post up if I do.</p>
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		<title>Comment on Extranaut by Fighterbuilder</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-204</link>
		<dc:creator>Fighterbuilder</dc:creator>
		<pubDate>Sun, 20 Nov 2011 14:48:15 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-204</guid>
		<description>could you please upload a guide to using the map editor? No matter how much I look, here&#039;s what I find: NOTHING!</description>
		<content:encoded><![CDATA[<p>could you please upload a guide to using the map editor? No matter how much I look, here&#8217;s what I find: NOTHING!</p>
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		<title>Comment on Extranaut by Fire Hose Games &#187; Boston Indie Update</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-146</link>
		<dc:creator>Fire Hose Games &#187; Boston Indie Update</dc:creator>
		<pubDate>Mon, 13 Dec 2010 05:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-146</guid>
		<description>[...] more free games made by Boston devs? Well ok then! Exanaut is a explorative platformer (or to use the hip slang, &#8220;metroidvania-like&#8221;) by Matthew [...]</description>
		<content:encoded><![CDATA[<p>[...] more free games made by Boston devs? Well ok then! Exanaut is a explorative platformer (or to use the hip slang, &#8220;metroidvania-like&#8221;) by Matthew [...]</p>
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		<title>Comment on Extranaut Released by Xe Chantaka</title>
		<link>http://kindofprettyalright.com/uncategorized/extranaut-released/comment-page-1/#comment-141</link>
		<dc:creator>Xe Chantaka</dc:creator>
		<pubDate>Mon, 06 Dec 2010 14:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=468#comment-141</guid>
		<description>You know what would be fun to move around?  Autocannon turrets. 

Maybe fuel rechargers?</description>
		<content:encoded><![CDATA[<p>You know what would be fun to move around?  Autocannon turrets. </p>
<p>Maybe fuel rechargers?</p>
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		<title>Comment on Extranaut Released by Mark Cerritelli</title>
		<link>http://kindofprettyalright.com/uncategorized/extranaut-released/comment-page-1/#comment-139</link>
		<dc:creator>Mark Cerritelli</dc:creator>
		<pubDate>Fri, 03 Dec 2010 03:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=468#comment-139</guid>
		<description>Or maybe a save point consumable.  I bet that has been done and hated, because we all hate rare consumable items.  Maybe, maybe maybe maybe a rare consumable save point that DOESNT SAVE YOUR GAME IT IS JUST A TRICK</description>
		<content:encoded><![CDATA[<p>Or maybe a save point consumable.  I bet that has been done and hated, because we all hate rare consumable items.  Maybe, maybe maybe maybe a rare consumable save point that DOESNT SAVE YOUR GAME IT IS JUST A TRICK</p>
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		<title>Comment on Extranaut by Matthew Fister</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-138</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Thu, 02 Dec 2010 10:48:33 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-138</guid>
		<description>Sorry for the lagging! I thought I worked it out, but on some systems it is still rough. I think it killed my girlfriends laptop when I was doing a demo.

I &lt;3 Audia, so thanks!</description>
		<content:encoded><![CDATA[<p>Sorry for the lagging! I thought I worked it out, but on some systems it is still rough. I think it killed my girlfriends laptop when I was doing a demo.</p>
<p>I &lt;3 Audia, so thanks!</p>
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		<title>Comment on Extranaut by Davioware</title>
		<link>http://kindofprettyalright.com/extranaut/comment-page-1/#comment-137</link>
		<dc:creator>Davioware</dc:creator>
		<pubDate>Thu, 02 Dec 2010 04:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/#comment-137</guid>
		<description>Hey, not a bad metroidvania! It lags intermittently for me however. What really impresses me is the use of Audia for the music. I didn&#039;t complete the game but I listened to all the music, and you managed to put together some really nice ambient stuff, and it&#039;s also very fitting. Glad my software was of use to someone! Keep up the creativity. :)</description>
		<content:encoded><![CDATA[<p>Hey, not a bad metroidvania! It lags intermittently for me however. What really impresses me is the use of Audia for the music. I didn&#8217;t complete the game but I listened to all the music, and you managed to put together some really nice ambient stuff, and it&#8217;s also very fitting. Glad my software was of use to someone! Keep up the creativity. :)</p>
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		<title>Comment on Extranaut Released by Matthew Fister</title>
		<link>http://kindofprettyalright.com/uncategorized/extranaut-released/comment-page-1/#comment-136</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Tue, 30 Nov 2010 20:55:22 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=468#comment-136</guid>
		<description>Yeah that&#039;s a good idea.

I love the idea of carrying around save points. Maybe in a future game. There are pretty many save points in extranaut. At least one at the start of each area and before bosses. Also all powerups count as save points (that you can only use once).</description>
		<content:encoded><![CDATA[<p>Yeah that&#8217;s a good idea.</p>
<p>I love the idea of carrying around save points. Maybe in a future game. There are pretty many save points in extranaut. At least one at the start of each area and before bosses. Also all powerups count as save points (that you can only use once).</p>
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