Tiny Tyranny Goals

Legend

Planned for next version

Ready for next version

Currently included

Future goal

Alpha 3:

Defensive items. Basic inventory system for unequipped items. Object viewer for followers, buildings, and items. Character HP Bars. Food and gold distribution can be set for all characters. Lumber camps, quarries, gold mines, and gem mines. Prisons. Characters have gender, can marry, and produce children.  Kids can grow up. Characters have loyalty system and may desert if not fed or payed enough. Basic trait system in place. Redo pillaging. Add kindapping. Enemies use weapons and armor. Characters have ranged and melee attacks. Rolls aren’t uniform distribution any more.

Alpha 2:

Random name generator for characters – uses external files for moddability. Inventory for characters. Object viewer for followers and building info, AI assignment for characters. Farms. Pillaging gives loot (poorly). Followers can have ranged or melee attacks. Basic loyalty system in place. Factions have hostility and power. Terrain effects move rate and defense bonus. Moddable name generators.

Alpha 1:

Basic game loop. Scout, pillage, defend, build, manage. Walls and workshops. No campaign mode. Characters and factions are pulled from configuration files. Map Editor.

Management Goals

Tyrant Creation Tool

Tyrant traits, foibles, and quirks

Buildings

Graveyard – store corpses

Surgeons – heals dead characters if crewed

Cages – Capture animals from nature factions. Click to release them on your foes!

Magic stuff

Traps

Buildings are moddable and pulled out of config file from mod directory

Characters

Characters level up – gain perks, skill points

Factions

Different factions generated during game, revealed when scouting

Pillage

Powerful artifacts and items can be pillaged to increase power of their wielder

Pillaging can wipe out enemy factions

Defend

Magic

Characters have good pathing

Defense times out if attacker does nothing for too long

Wizard towers can be activated to shoot spells

Traps can be activated

Other Gameplay Elements

Random events that can occur when years pass – map changes (volcanoes), pestilence, characters migrating, etc.

Maps

Maps are stored in compatible format and can be used by mods for different campaigns

Map editor allows for multiple terrain types/tilesets

Campaign

Campaign contains multiple maps unlocked as play progresses

Different levels contain harder maps and factions

Levels are won when certain goals are hit

Sound

More sounds. Confirm building, fail sound.

Graphics

Animations for characters

Tile animations

Animated water tiles?

UI Goals

Tool Tips!!

Hot Keys!!

More stuff TBD once prototype is finished

Mods

Campaigns and tiles are all configurable by editing config files

Mods are shareable over the net

Selected mods are hosted online and checked by game client when the game is started. They can be installed in game.

Compatibility Goals

Computer version compatible between Mac, PC, Linux. Mods too

Future, for pay iOS version

Bugs

Attack keep AI bugs out if keep is destroyed

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