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	<title>Comments on: Emergent Narrative and Frenemy Detectives</title>
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	<link>http://kindofprettyalright.com/uncategorized/emergent-narrative-and-frenemy-detectives/</link>
	<description>Game Design and Development</description>
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		<title>By: Matthew Fister</title>
		<link>http://kindofprettyalright.com/uncategorized/emergent-narrative-and-frenemy-detectives/comment-page-1/#comment-30</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Thu, 07 Jan 2010 16:14:26 +0000</pubDate>
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		<description>When I played it was pretty informal. You kind of want to do it secretly though since how backstabby you are should be kept a surprise.</description>
		<content:encoded><![CDATA[<p>When I played it was pretty informal. You kind of want to do it secretly though since how backstabby you are should be kept a surprise.</p>
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		<title>By: MrK</title>
		<link>http://kindofprettyalright.com/uncategorized/emergent-narrative-and-frenemy-detectives/comment-page-1/#comment-29</link>
		<dc:creator>MrK</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=50#comment-29</guid>
		<description>Do people take turns to pick a card for their personal deck?  Or is it more of an informal free-for-all?  It also seems each card has a cost against some deck-building fund, which makes sense.</description>
		<content:encoded><![CDATA[<p>Do people take turns to pick a card for their personal deck?  Or is it more of an informal free-for-all?  It also seems each card has a cost against some deck-building fund, which makes sense.</p>
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		<title>By: Matthew Fister</title>
		<link>http://kindofprettyalright.com/uncategorized/emergent-narrative-and-frenemy-detectives/comment-page-1/#comment-28</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:11:08 +0000</pubDate>
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		<description>The deck building is pretty straightforward. I made a ton of different cards, but each type of card has a certain power level. Skills usually are +1 to some skill. Allies are a total +3 but cost 1. Backgrounds are either +3 or have some other effect and cost 0. Items are more crazy. You MUST have so many of each card.

You don&#039;t really build the mystery deck. You just draw 30 random cards. I didn&#039;t make more than 30 cards for it, so you just use the whole thing. I need to make more mystery cards.</description>
		<content:encoded><![CDATA[<p>The deck building is pretty straightforward. I made a ton of different cards, but each type of card has a certain power level. Skills usually are +1 to some skill. Allies are a total +3 but cost 1. Backgrounds are either +3 or have some other effect and cost 0. Items are more crazy. You MUST have so many of each card.</p>
<p>You don&#8217;t really build the mystery deck. You just draw 30 random cards. I didn&#8217;t make more than 30 cards for it, so you just use the whole thing. I need to make more mystery cards.</p>
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		<title>By: MrK</title>
		<link>http://kindofprettyalright.com/uncategorized/emergent-narrative-and-frenemy-detectives/comment-page-1/#comment-27</link>
		<dc:creator>MrK</dc:creator>
		<pubDate>Thu, 07 Jan 2010 03:07:33 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=50#comment-27</guid>
		<description>I don&#039;t play many of these games, but how does the deck building phase work?  Is it like Sealed Deck tournaments in Magic: The Gathering?

Is the mystery deck building a group activity?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t play many of these games, but how does the deck building phase work?  Is it like Sealed Deck tournaments in Magic: The Gathering?</p>
<p>Is the mystery deck building a group activity?</p>
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		<title>By: Matthew Fister</title>
		<link>http://kindofprettyalright.com/uncategorized/emergent-narrative-and-frenemy-detectives/comment-page-1/#comment-23</link>
		<dc:creator>Matthew Fister</dc:creator>
		<pubDate>Sun, 03 Jan 2010 22:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=50#comment-23</guid>
		<description>The villain could be anywhere in the deck at first. If you lose to a villain the villain card goes to the bottom of the deck.

To foster the emergent narrative I just made cards that were fairly simple elements of a mystery story. The magic happens just by going through cards sequentially.</description>
		<content:encoded><![CDATA[<p>The villain could be anywhere in the deck at first. If you lose to a villain the villain card goes to the bottom of the deck.</p>
<p>To foster the emergent narrative I just made cards that were fairly simple elements of a mystery story. The magic happens just by going through cards sequentially.</p>
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		<title>By: MrK</title>
		<link>http://kindofprettyalright.com/uncategorized/emergent-narrative-and-frenemy-detectives/comment-page-1/#comment-22</link>
		<dc:creator>MrK</dc:creator>
		<pubDate>Sun, 03 Jan 2010 22:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://kindofprettyalright.com/?p=50#comment-22</guid>
		<description>sounds interesting.  A bit of a minor question, but the villain could be anywhere in the deck?  
Also, I haven&#039;t listened to the audio yet, but is there anything you did in the design to foster emergent narrative?</description>
		<content:encoded><![CDATA[<p>sounds interesting.  A bit of a minor question, but the villain could be anywhere in the deck?<br />
Also, I haven&#8217;t listened to the audio yet, but is there anything you did in the design to foster emergent narrative?</p>
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